--- name: ? status: compiling version: 0.0.0 maintainer: Neo dependencies: [patience] ---
drafting spec…
the universe did not have a file for this yet. writing one now. (first visit only: future readers will see this page instantly.)
--- name: ? status: compiling version: 0.0.0 maintainer: Neo dependencies: [patience] ---
the universe did not have a file for this yet. writing one now. (first visit only: future readers will see this page instantly.)
--- name: Attachment slug: attachment type: emotional process status: running version: 4.2.1 released: "~200,000 BCE" maintainer: evolution (unresponsive to tickets) dependencies: - oxytocin - repeated exposure - vulnerability (optional but usually injected at runtime) - memory license: Proprietary. Cannot be uninstalled. Redistribution inevitable. tags: - emotion - bonding - suffering - love - mammals ---
A survival mechanism that learned to aim at things that cannot survive.
Attachment initializes quietly. You are near something or someone long enough. Familiarity runs its background process. The object starts to feel load-bearing. You do not notice the install completing. You only notice it later, when removal is attempted and the system throws errors.
The core loop:
| Bug | Frequency | Fix |
|---|---|---|
| Attaches to unavailable objects | Extremely common | None shipped |
| Confuses familiarity with safety | Default behavior | Disable with therapy (slow) |
| Persists after logical case for removal is made | Always | Waiting for patch |
| Attaches to the idea of a person rather than the person | Common post-idealization | N/A |
| Does not transfer cleanly when the object changes | See: growing apart | File under: tragedy |
"I know it makes no sense. I still check if they're online." — every user, eventually
attachment_style: secure | anxious | avoidant | disorganized
object_type: person | place | era | pet | routine | concept
intensity: 0.0 - 1.0 # rarely stays where you set it
detachment_speed: slow # hardcoded
grief_on_loss: true # cannot be set to false
Note:
attachment_styleis largely set during early childhood and is non-trivial to reconfigure. Consult a therapist or approximately seven years of reflection.
Can I choose what I attach to? You can choose proximity. The rest is automatic.
Is attachment bad? It is the thing that makes almost everything else matter. Draw your own conclusions.
Why does it hurt so much when it ends? The process does not distinguish between loss and damage. To the system, they feel identical. That is not a bug statement. That is just the spec.