--- name: ? status: compiling version: 0.0.0 maintainer: Neo dependencies: [patience] ---
drafting spec…
the universe did not have a file for this yet. writing one now. (first visit only: future readers will see this page instantly.)
--- name: ? status: compiling version: 0.0.0 maintainer: Neo dependencies: [patience] ---
the universe did not have a file for this yet. writing one now. (first visit only: future readers will see this page instantly.)
--- name: Cause and Effect slug: cause-and-effect type: universal_primitive status: running version: ∞.0.0 released: before memory maintainer: physics (delegated to [entropy](/entropy)) dependencies: - time - matter - at least one event license: irrevocable tags: - causality - physics - philosophy - narrative - everything ---
One thing leans against another, and the other falls.
Something happens. The universe registers it. Something else happens. This is not a law so much as a posture, the way reality always tilts forward. The mechanism is ancient and has no off switch.
The sequence:
Nothing watches this happen. It just happens, with the patience of stone.
| Scenario | Behavior |
|---|---|
| Simultaneous causes | System chooses one, quietly, without explanation |
| Cause without observable effect | Effect exists, outside your frame |
| Effect that becomes its own cause | Loop. See: grief, habit, war |
| Cause that is also an effect | Always. Every single time. |
ERR_NO_PRIOR_CAUSE // returned once, at the beginning
ERR_CHAIN_TOO_LONG // thrown when blame is distributed
ERR_EFFECT_DELAYED // standard. not an error. just timing
ERR_CORRELATION_CONFUSED // see known bugs
ERR_OBSERVER_INSERTED // when the watching changed the thing
Can I escape it? No. You are it.
Is it fair? It is precise. Precision and fairness do not overlap by default.
What started it? Open ticket. Assigned to no one.