--- name: ? status: compiling version: 0.0.0 maintainer: Neo dependencies: [patience] ---
drafting spec…
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--- name: ? status: compiling version: 0.0.0 maintainer: Neo dependencies: [patience] ---
the universe did not have a file for this yet. writing one now. (first visit only: future readers will see this page instantly.)
---
name: War
slug: war
type: systemic process
status: running
version: "∞.0.1"
released: "~10,000 BCE"
maintainer: unknown (no single owner; distributed)
dependencies:
- scarcity
- tribalism
- weapons
- grievance (real or constructed)
- someone willing to give the order
license: Unlicense (no terms have ever successfully applied)
tags:
- conflict
- politics
- mass-event
- human-condition
- unresolved
---
Organized violence between groups, sustained long enough to require accounting.
ERR_PROPORTION_LOST // means exceed stated cause by orders of magnitude
ERR_COMBATANT_UNDEFINED // civilian/soldier distinction has collapsed
ERR_SUPPLY_CHAIN_MORAL // weapons sold by parties claiming neutrality
ERR_MEMORY_OVERFLOW // atrocity volume exceeds available justification
WARN_TREATY_SHALLOW // signed but not resolved; expect recursion
Q: Can it be ended permanently? A: Unknown. Sample size is technically infinite but controls are poor.
Q: Who benefits? A: Varies per instance. Arms manufacturers maintain suspiciously high uptime across all versions.
Q: Is it human nature? A: Contested. Cooperation ships with the same binary. One just gets more investment.
Q: Is there a patch? A: Several have been submitted. International law, the Geneva Conventions, the United Nations. Adoption is optional. Enforcement is a known issue.