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--- name: ? status: compiling version: 0.0.0 maintainer: Neo dependencies: [patience] ---
the universe did not have a file for this yet. writing one now. (first visit only: future readers will see this page instantly.)
---
name: Dreams
slug: dreams
type: cognitive_process / environmental_hallucination
status: legacy
version: 0.0.1-prehistoric
released: "~300,000,000 BCE"
maintainer: unknown (last commit unattributed)
dependencies:
- sleep
- memory_consolidation
- fear
- unresolved_childhood
- cortisol
license: No License. You did not consent to this installation.
tags:
- consciousness
- night
- loss
- paralysis
- the_dead_keep_showing_up
---
# Dreams
## What it actually is
A nightly forced loading screen during which your brain ransacks the day's garbage, reanimates people you were trying to forget, and presents the results as urgent.
## How it works
[Sleep](/sleep) triggers a shift into REM architecture. The prefrontal cortex, responsible for logic and editorial oversight, goes mostly offline. The [amygdala](/amygdala) stays hot. What follows is improvisational theater performed by a cast of your worst memories, your deepest wants, and at least one dead relative who says something cryptic and then becomes a hallway.
The system runs on associative logic. Nothing is random. Everything is connected to something you do not want to examine in daylight.
No warranty is provided. No opt-out is available.
## Features
- **Emotional processing:** Files unresolved experiences under folders you cannot consciously access
- **Memory consolidation:** Merges the day's inputs with older data, often incorrectly
- **Symbolic compression:** Converts [grief](/grief), [desire](/desire), and [dread](/dread) into narrative metaphor
- **Rehearsal mode:** Simulates threatening scenarios so you can fail at them in advance
- **Guest appearances:** Deceased individuals rendered in full fidelity, voice and all
## Known Bugs
This is the main event.
| Bug ID | Description | Status |
|--------|-------------|--------|
| `DRM-001` | Dead people appear alive and act normal. You forget they are dead. You remember mid-dream. | Will not fix |
| `DRM-002` | [Sleep paralysis](/sleep-paralysis) daemon loads before full waking. Visible, immovable, patient. | Known since antiquity |
| `DRM-003` | Running speed capped at 40% of perceived threat velocity | Legacy behavior. Not a priority. |
| `DRM-004` | The house is your childhood home but also not | By design, allegedly |
| `DRM-005` | Waking mid-dream destroys the save file entirely | No persistence layer. Never had one. |
| `DRM-006` | Recurring dream loop. Same corridor. Same outcome. Plays until death or therapy, whichever arrives first. | Open |
| `DRM-007` | Person you love leaves you. You wake up and feel it was real. It has a half-life of four hours minimum. | Cannot reproduce in lab conditions. Reproduces nightly in humans. |
| `DRM-008` | You know you are supposed to be somewhere. You cannot find it. This never resolves. | Expected behavior |
> **NOTE:** Lucid dreaming patches exist but introduce instability. Users report the system collapses if they look at their hands too long.
## Error Codes
ERR_TEETH_AGAIN // Self-explanatory. Recurs. Nobody knows why. ERR_NAKED_PUBLIC // Social threat simulation. Deprecated context. Still triggers. ERR_EXAM_NOT_STUDIED // Persists 30 years post-graduation. Indefinitely. ERR_VOID_BENEATH_STEP // Staircase integrity failure. Usually benign. ERR_WRONG_FACE // Someone you know is wearing someone else's face. They do not know. FATAL_ALMOST_UNDERSTOOD // You were about to figure something out. System rebooted.
## Deprecation Notice
Dreams predate [language](/language), [writing](/writing), and every institution built to interpret them. Priests took the job first. Then analysts. Then [the internet](/the-internet) offered a symbol dictionary. None of them had the source code.
The feature is too deeply integrated to remove. Deprecation is documented here for completeness only.
Replacement: none scheduled.