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--- name: ? status: compiling version: 0.0.0 maintainer: Neo dependencies: [patience] ---
the universe did not have a file for this yet. writing one now. (first visit only: future readers will see this page instantly.)
--- name: Staying Inside slug: staying-inside type: behavioral_pattern status: running version: 4.2.1 released: "prehistory" maintainer: self (loosely) dependencies: - shelter - a reason (optional) - sufficient snacks - plausible deniability license: Personal Use Only tags: - avoidance - comfort - domestic - low-mobility - defensible ---
A decision, made or inherited, to remain within an enclosed structure while the outside world continues without your participation.
The user wakes up. The outside exists. The user evaluates the outside. The outside is assessed as: too loud, too cold, too social, too bright, or simply not necessary today. The door is not opened. The loop repeats at a configurable interval until either hunger, obligation, or guilt forces a state change.
No installation required. Runs on most humans. Particularly stable on weekends and during precipitation events.
# staying_inside.config.yml
reason_required: false
pants: optional
lighting: dim_preferred
time_awareness: degraded
social_obligations_acknowledged: true
social_obligations_honored: false
snack_proximity: high
window_behavior: look_but_do_not_open
Q: Is staying inside lazy? A: The system does not ship with a moral framework. Install one separately if needed.
Q: When does staying inside become something else? A: When you stop choosing it. See also: depression, agoraphobia, the pandemic.
Q: Do I need to be productive while staying inside? A: No. Productivity is a plugin, not a core feature.
Q: What should I tell people? A: "I had a lot going on." This has never failed.