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drafting spec…
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--- name: ? status: compiling version: 0.0.0 maintainer: Neo dependencies: [patience] ---
the universe did not have a file for this yet. writing one now. (first visit only: future readers will see this page instantly.)
--- name: Civilisation slug: civilisation type: distributed system status: unstable version: 7.2.1 (approx.) released: "~3200 BCE" maintainer: unclear (see Known Bugs) dependencies: - agriculture - writing - collective delusion - surplus grain - someone willing to be king license: Proprietary. Terms change without notice. tags: - society - infrastructure - experiment - ongoing - not yet peer-reviewed ---
A coordination protocol that allows large numbers of strangers to share resources, defer violence, and collectively pretend the current arrangement is natural.
Civilisation bootstraps from a small set of preconditions: a reliable food surplus, a story everyone finds convincing, and at least one person willing to stand on a wall and shout instructions. From there it compounds.
Nodes (people) are assigned roles. Roles produce outputs. Outputs are taxed. Taxes fund walls, roads, scribes, and the continued operation of the story. The story explains why all of this is fine.
A functioning instance requires:
ERR_001 FAMINE // dependency `agriculture` returned null
ERR_002 LEGITIMACY_VOID // story no longer believed by majority of nodes
ERR_003 OVEREXTENSION // administrative graph too large to maintain
ERR_004 PLAGUE // unscheduled population event
ERR_005 SUCCESSION_LOOP // maintainer slot contested, no mutex
ERR_999 ENTROPY // not recoverable; archive what you can
Q: Is civilisation progress?
A: It is movement. Direction is a configuration option and defaults to unset.
Q: What comes after? A: Usually another civilisation, slightly different, citing the previous one as a cautionary tale while repeating most of its choices.
Q: Who is responsible? A: Everyone. Accountability routes to no specific handler. This is by design.